basic concept
installations
performance
music

Authors: Gordana Novakovic and Miroslav Savic
Images:
Gordana Novakovic
Soundtrack:
Miroslav Savic

In this work the authors have created a system of codes that correlate visual and musical elements. In this particular case the author’s starting point is a "cube" defined by space and time and which is integrated into an installation (Form), consisting of sound (transposition of the Form), movement (intuition) and computer animation (unreal and unconscious realms).

The core of the work is to be realized in a number of so called "multimedia" computer programs in which it is possible to simultaneously create computer-generated images, animate them and transform them in real time. At the same time the musical structure flows in synchrony with the images so that certain changes in the images correspond to aural changes and vice versa. The images are designed by means of a computer controlled laser beam projecting a three-dimensional image while the audio installation is computer controlled with multi-output lines that are connected to the main amplification unit which consists of a number of stereo hi-fi amplifiers and a corresponding number of loudspeakers (of different types, i.e. "Speakers Orchestra System").

This, unique, computer-generated imaginary environment creates an imaginary of "Virtual reality" which occurs in the space and time of the "Cube".

The space of the "Cube" consists of a floor, which reflects light (employment of mirrors), and sensors, which receive light. The sides of the cube are used for the projection of multi-layered images. The light sources are located in the ceiling. The central light source is very intense and is made up of a revolving halogen spotlight reflector with a diffuser attached to the edges. This creates an impression of a light-beam spiral membrane. Its reflection seen in the floor creates the impression that the floor level or horizon is abolished. The movement of spectators within the cube is registered by sensors, which notify the computer of the resulting changes, which in turn realize the final transformation of sounds and images in our "Virtual Environment".

This project has never been previously performed before an audience.